The Art of High-Speed Audio: Behind the Scenes of F1 Racing Game Sound Design

The Art of High-Speed Audio: Behind the Scenes of F1 Racing Game Sound Design

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Sound in F1 games isn’t something you think about much when done well – but it can be make-or-break for the experience. So how does Codemasters make it work?

In racing games, sound plays a crucial role in conveying speed, position, and cues, just like graphic design. However, capturing the unique sounds of Formula 1 cars presents challenges due to their limited running times and loud race weekends. Codemasters’ F1 24 utilized on-site audio recording during pre-season testing in Bahrain to capture the distinct engine sounds of each team. The sound design team placed microphones strategically on the cars to capture a mix of engine, transmission, and turbo noises. Each year, the engine sounds need updating to reflect changes in engine performance and overall sound. In addition to engines, pitstop audio and ambient sounds are essential components that enhance the gaming experience and create a more immersive feel for players. The Codemasters team’s attention to detail and dedication to capturing authentic sounds help make F1 24 a realistic and engaging racing game for players.

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